Doom maps

Doom maps

Collection of maps I've created for the original Doom.

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Stubble

Stubble

Stubble is a plugin for Autodesk Maya 2011 providing user-friendly virtual hairstyling, i.e., creation, editing, and animation of hair or fur on 3D models. Written in C++ using OpenGL, Qt and MEL scripting language. Originated as software project at MFF UK, now on GitHub

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Slartibartfast

Slartibartfast

Slartibartfast is an extendable library written in C++ for generating virtual worlds and rendering them in real-time using OpenGL.

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Pigeon Bot

Pigeon Bot

A semestral work for Human-like artificial agents (NAIL068) done with Petr Kadleček. The task was to create a bot for Unreal Tournament 2004 capable of playing capture the flag. Written in Java using the Pogamut 2.4 platform.

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Pigeon Bot

Path tracer

A semestral work for a Predictive Image Synthesis Technologies - NPGR026. Very simple path tracer written in C++, contains a single hardcoded scene therefore suitable only for studying purposes.

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